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No. 56 (1998/09) >

Title :ゲーム戦略獲得に関する自動プログラミングへの進化的アプローチ
Title alternative :Evolutionary Approach to Automatic Programming for Game-Strategy Acquisition
Authors :山城, 正
山田, 孝治
遠藤, 聡志
Authors alternative :Yamashiro, Tadashi
Yamada, Koji
Endo, Satoshi
Issue Date :Sep-1998
Abstract :In this paper, we discuss an automatic programming for game strategy acquisition using genetic programming (GP). This paper shows an implementation of MOO game. MOO is a guessing game. In this game, the codemaker picks a number consisting of three distinct decimal digits. Then the codebreaker guesses three distinct digits being scored on each guess. We show and evaluate the codebreaker program that is created automatically by the GP.
Type Local :紀要論文
ISSN :0389-102X
Publisher :琉球大学工学部
URI :http://hdl.handle.net/20.500.12000/14728
Citation :琉球大学工学部紀要 no.56 p.115 -122
Appears in Collections:No. 56 (1998/09)

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